Computer Science & Technology

Two-Stream Adaptive Attention Graph Convolutional Networks for Action Recognition

Expand
  • 1.School of Automation Science and Engineering,South China University of Technology,Guangzhou 510640,Guangdong,China
    2.China-Singapore International Joint Research Institute,South China University of Technology,Guangzhou 510555,Guangdong,China
    3.Key Laboratory of Autonomous Systems and Network Control of the Ministry of Education,South China University of Technology,Guangzhou 510640,Guangdong,China
    4.Research Institute of Modern Industrial Innovation,South China University of Technology,Zhuhai 519170,Guangdong,China
杜启亮(1980-),男,博士,副研究员,主要从事模式识别与机器视觉研究。

Received date: 2022-02-11

  Online published: 2022-04-07

Supported by

the Guangdong Provincial Special Project for the Development of Ocean Economy(GDNRC[2020]018);the Key-Area R&D Project of Guangdong Province(2019B020214001)

Abstract

Human action recognition has received much attention in the field of computer vision because of its important role in public safety. However, when fusing the neighborhood features of multi-scale nodes, existing graph convolutional networks usually adopt a direct summation method, in which the same importance is attached to each feature, so it is difficult to focus on important features and is not conducive to the establishment of optimal nodal relationships. In addition, the two-stream fusion method, which averages the prediction results of different models, ignores the potential data distribution differences and the fusion effect is not good. To this end, this paper proposed a two-stream adaptive attention graph convolutional network for human action recognition. Firstly, a multi-order adjacency matrix that adaptively balances the weights was designed to focus the model on more important domains. Secondly, a multi-scale spatio-temporal self-attention module and a channel attention module were designed to enhance the feature extraction capability of the model. Finally, a two-stream fusion network was proposed to improve the fusion effect by using the data distribution of the two-stream prediction results to determine the fusion coefficients. On the two subdatasets of cross subject and cross view of NTU RGB+D, the recognition accuracy of the algorithm is 92.3% and 97.5%, respectively; while on the Kinetics-Skeleton dataset, it reaches 39.8%, both of which are higher than the existing algorithms, indicating the superiority of the algorithm in human motion recognition.

Cite this article

DU Qiliang, XIANG Zhaoyi, TIAN Lianfang, et al . Two-Stream Adaptive Attention Graph Convolutional Networks for Action Recognition[J]. Journal of South China University of Technology(Natural Science), 2022 , 50(12) : 20 -29 . DOI: 10.12141/j.issn.1000-565X.220055

References

1 朱煜,赵江坤,王逸宁,等 .基于深度学习的人体行为识别算法综述 [J].自动化学报,2016,42(6):848-857.
1 ZHU Yu, ZHAO Jiangkun, WANG Yining,et al .A review of human action recognition based on deep learning [J].Acta Automatica Sinica,2016,42(6):848-857.
2 VEMULAPALLI R, ARRATE F, CHELLAPPA R .Human action recognition by representing 3D skeletons as points in a lie group [C]∥ Proceedings of 2014 IEEE Conference on Computer Vision and Pattern Recognition.Columbus:IEEE,2014:588-595.
3 FERNANDO B, GAVVES E, ORAMAS J M,et al .Modeling video evolution for action recognition [C]∥ Proceedings of 2015 IEEE Conference on Computer Vision and Pattern Recognition.Boston:IEEE,2015:5378-5387.
4 RUMELHART D E, HINTON G E, WILLIAMS R J .Learning representations by back-propagating errors [J].Nature,1986,323(6088):533-536.
5 YANN L, BOTTOU L, BENGIO Y,et al .Gradient-based learning applied to document recognition [J].Proceedings of the IEEE,1998,86(11):2278-2324.
6 SHAHROUDY A, LIU J, T-T NG,et al .NTU RGB+D:a large scale dataset for 3D human activity analysis [C]∥ Proceedings of 2016 IEEE Conference on Computer Vision and Pattern Recognition.Las Vegas:IEEE,2016:1010-1019.
7 LIU J, SHAHROUDY A, XU D,et al .Spatio-temporal LSTM with trust gates for 3D human action recognition [C]∥ Proceedings of the 14th European Conference on Computer Vision.Amsterdam:Springer,2016:816-833.
8 ZHANG P, LAN C, XING J,et al .View adaptive recu-rrent neural networks for high performance human action recognition from skeleton data [C]∥ Proceedings of 2017 IEEE International Conference on Computer Vision.Venice:IEEE,2017:2117-2126.
9 LI S, LI W, COOK C,et al .Independently recurrent neural network (IndRNN):building a longer and deeper RNN [C]∥ Proceedings of 2018 IEEE Conference on Computer Vision and Pattern Recognition.Salt Lake City:IEEE,2018:5457-5466.
10 KE Q, BENNAMOUN M, AN S,et al .A new representation of skeleton sequences for 3D action recognition [C]∥ Proceedings of 2017 IEEE Conference on Computer Vision and Pattern Recognition.Honolulu:IEEE,2017:3288-3297.
11 LI C, ZHONG Q, XIE D,et al .Skeleton-based action recognition with convolutional neural networks [C]∥ Proceedings of 2017 IEEE International Conference on Multimedia Expo Workshops.Hong Kong:IEEE,2017:597-600.
12 LI B, DAI Y, CHENG X,et al .Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep CNN [C]∥ Proceedings of 2017 IEEE International Conference on Multimedia Expo Workshops.Hong Kong:IEEE,2017:601-604.
13 XU K, YE F, ZHONG Q,et al .Topology-aware convolutional neural network for efficient skeleton-based action recognition [EB/OL].(2021-12-09) [2022-02-11]..
14 WU Z, PAN S, CHEN F,et al .A comprehensive survey on graph neural networks [J].IEEE Transactions on Neural Networks and Learning Systems,2021,32(1):4-24.
15 杜启亮,黄理广,田联房,等 .基于视频监控的手扶电梯乘客异常行为识别 [J].华南理工大学学报(自然科学版),2020,48(8):10-21.
15 DU Qiliang, HUANG Liguang, TIAN Lianfang,et al .Recognition of passengers’ abnormal behavior on escalator based on video monitoring [J].Journal of South China University of Technology (Natural Science Edition),2020,48(8):10-21.
16 YAN S, XIONG Y, LIN D .Spatial temporal graph convolutional networks for skeleton-based action recognition [C]∥ Proceedings of the 32nd AAAI Conference on Artificial Intelligence.Palo Alto:AAAI,2018:7444-7452.
17 SHI L, ZHANG Y, CHENG J,et al .Two-stream adaptive graph convolutional networks for skeleton-based action recognition [C]∥ Proceedings of 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition.Long Beach:IEEE,2019:12018- 12027.
18 LI B, LI X, ZHANG Z,et al .Spatio-temporal graph routing for skeleton-based action recognition [C]∥ Proceedings of the 33rd AAAI Conference on Artificial Intelligence.Hawaii:AAAI,2019:8561-8568.
19 LI M, CHEN S, CHEN X,et al .Actional-structural graph convolutional networks for skeleton-based action recognition [C]∥ Proceedings of 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition.Long Beach:IEEE,2019:3595-3603.
20 WEI J, WANG Y, GUO M,et al .Dynamic hypergraph convolutional networks for skeleton-based action recognition [EB/OL].(2021-10-20)[2022-02-11]..
21 MIAO S, HOU Y, GAO Z,et al .A central difference graph convolutional operator for skeleton-based action recognition [J].IEEE Transactions on Circuits and Systems for Video Technology,2022,32(7):4893-4899.
22 LIU Z, ZHANG H, CHEN Z,et al .Disentangling and unifying graph convolutions for skeleton-based action recognition [C]∥ Proceedings of 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition.Seattle:IEEE,2020:143-152.
23 VASWANI A, SHAZEER N, PARMAR N,et al .Attention is all you need [C]∥ Proceedings of the 31st Advances in Neural Information Processing Systems.Long Beach:Curran Associates,2017:5998-6008.
24 LAN Z, CHEN M, GOODMAN S,et al .ALBERT:a lite BERT for self-supervised learning of language representations [EB/OL].(2019-09-26)[2022-02-11]..
25 LIU Z, LIN Y, CAO Y,et al .Swin transformer:hierar-chical vision transformer using shifted windows [EB/OL].(2021-08-21)[2022-02-11]..
26 KAY W, CARREIRA J, SIMONYAN K,et al .The kinetics human action video dataset [EB/OL].(2021-05-19)[2022-02-11]..
27 CAO Z, HIDALGO G, SIMON T,et al .OpenPose:realtime multi-person 2D pose estimation using part affi-nity fields [J].IEEE Transactions on Pattern Analysis and Machine Intelligence,2021,43(1):172-186.
28 SHI L, ZHANG Y, CHENG J,et al .Skeleton-based action recognition with directed graph neural networks [C]∥ Proceedings of 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition.Long Beach:IEEE,2019:7912-7921.
29 TANG Y, TIAN Y, LU J,et al .Deep progressive reinforcement learning for skeleton-based action recognition [C]∥ Proceedings of 2018 IEEE Conference on Computer Vision and Pattern Recognition.Salt Lake City:IEEE,2018:5323-5332.
30 LI M, CHEN S, CHEN X,et al .Symbiotic graph neural networks for 3D skeleton-based human action recog-nition and motion prediction [J].IEEE Transactions on Pattern Analysis and Machine Intelligence,2022,44(6):3316-3333.
31 PENG W, HONG X, CHEN H,et al .Learning graph convolutional network for skeleton-based human action recognition by neural searching [C]∥ Procee-dings of the 34th AAAI Conference on Artificial Intelligence.New York:AAAI,2020:2669-2676.
Outlines

/